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Hon:Cronos

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Post  Blacck. Sat Apr 21, 2012 1:11 am

HON: Chronos

Chronos

Primary Attribute
Agility
Str 23
Agi 21
Int 15

Base Attack
Attack Type
Melee Damage 58-64
Range 128
Attacks/Sec. 0.71

Detailed Attributes

Movement Speed 300
Str per Level 1.4
Agi per Level 2.65
Int per Level 1.5

Strength Point Bonuses
+19 Max Health
+0.03 Health Regeneration
Agility Point Bonuses
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence Point Bonuses
+13 Max Mana
+0.04 Mana Regeneration

Defense Information
Armor 3.94
Dmg. Reduction 19%
Magic Armor 5.5
Magic Dmg. Reduction 25%
Continue Reading...

Skills

TIME LEAP
Chronos teleports himself through space and time to a target location. Any nearby enemies are slowed.
Action
Target Position
Type
Enemy Units
Type: Magic
Range: 700 / 900 / 1,100 / 1,300
Radius: 300
Cast Time: 0.1 Seconds
Mana Cost: 120
Cooldown: 13.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Teleports self to target position and applies Time Sap to enemies in radius for 3 seconds.
Time Sap
10 / 20 / 30 / 40% Movement Slow

REWIND
Chronos steps back through time when damaged, giving him a chance to avoid the damage entirely.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On Damage
10 / 15 / 20 / 25% chance to avoid incoming damage
The cool down time on this skill only prevents the visual effects from replaying. This skill may block damage even while in cool down.

TIME FREEZE
Gives Chronos a chance to deal additional damage and briefly freeze a unit in time with each attack.
Action
Passive
Cooldown: 2.0 Seconds
Required Level: 1 / 3 / 5 / 7
On Attack
10 / 15 / 20 / 25% chance to deal 40 / 50 / 60 / 70 Physical damage to target and stun for 1 second.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.

CHRONOFIELD
Chronos creates a field of energy that exists outside of time. All units caught inside the field are frozen, incapable of any actions. Chronos is immune to the rift's effects and may move freely.
Action
Target Position
Type
All Other Units
Type: Magic
Range: 500 / 550 / 600
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 120.0 / 110.0 / 100.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Chronofield to all units, other than Chronos, who enter target radius. Chronofield lasts for 3 / 4 / 5 seconds.
This ability can be boosted by Staff of the Master.
Chronofield Effects
Immobilized
Perplexed
Silenced
Disarmed

Skill Build
1. Time Walk (Timeleap)
2. Time Lock (Time Freeze)
3.Time Lock (Time Freeze)
4. Backtrack (Rewind)
5. time lock (Time Freeze)
6. Chronosphere (Chronofield)
7. Time lock (Time Freeze)
8. Backtrack (Rewind)
9. Backtrack (Rewind)
10. Backtrack (rewind)
11. Chronosphere (Chronofield)
12-14. Time Walk (Timeleap)
15. Skills
16. Chronosphere (Chronofield)
17-25. Skills.

The reason a point goes into time walk first is because it is a great escape skill, and after that the first goal is to max out bash because it allows you to pummel someone without them running away.

Item Build

2x Pretenders Crown
Runes of the Blight
Healing Salve
2x Duck Boots
2x Soulscream Ring
Marchers
Gloves of the Swift
Bolstering Armband
Steamboots
Hungry Spirit
Elder Parasite
Steamstaff
Dancing Blade
Wingbow
Punchdagger
Broadswoard
RiftShards
Slayer
Flayer
2x Blessed Orb
Glowstone
FrostWolf’s Skull
Axe of the Malphi
Beastheart
Behemoth’s Heart

Final Item Build

1)Steamboots
2)Elder Parasite
3)Wingbow
4)Flayer
5)FrostWolf’s Skull
6)Behemoth’s Heart


Early Game
Early in the game, my strategy is always to go with a teammate and harass the opposing hero as much as possible. This will allow you to get ahead by causing them to get behind. This technique is for those who aren’t absolutely amazing at the game, Along with this, it is always smart to last hit and deny kills as much as possible. Now if it is hard to harass them, or if they are soloing, i try to just farm as much as i can and for as long as possible before running back to the base. It is always a good idea to go top or bottom lane and make good use of the side shop.

Mid Game
I normally Split mid game into 2 parts. And in the first half of mid game, its important to farm as much as possible and it is more important here than ever not to die. The item you are most likely saving up to buy is the butterfly, which is expensive, so really once you die once you just keep getting set back more and more. Then once you get your Wingbow, you can truly start to become the great hero that Chronos is. Then once you get your buriza, you can really start making bitches pay.

Late Game
The basic idea of late game is to walk around, and kill as many heroes as you can, at this point, if you really want you can trade the Steamboots for the boots of travel to make long distance traveling much easier. At this point you should be staying with at least one teammate at all times and just pushing into their base to win the game.
Blacck.
Blacck.
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Data de inscriere : 2012-04-19
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