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Hon Vindicator
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Hon Vindicator
HON: Vindicator
Stats
Attack Type=Ranged
Attack Damage=39-61
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.30
MagicArmor=5.5
Strength=17
Agility=16
Intelligence=21
Strength per level=1.7
Agility per level=2.1
Intelligence per level=2.5
Skills for Vindicator
Continue Reading...
Spells
Sage’s Lore
The Vindicator unleashes forgotten lore from within The Book,
causing any enemy heroes to lose health and mana until they cast a spell.
Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds
Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds
Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds
Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds
Mana cost 75/95/115/135
Cooldown 14 seconds
Master’s Incantation
Using the Master’s Incantation inscribed within The Book,
Vindicator enhances his attacks.
Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking
Mana cost 15
Cooldown 3/2/1/0
Glyph of Silence
Inscribed into the binding of The Book, the Glyph
of Silence quiets the minds of those around it who
cast a spell while stealing their power if they fall in battle.
Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Mana cost n/a
Cooldown n/a
Ultimate
Final Chapter
Releasing the power held within the final chapter of The Book,
Vindicator prevents any spellcasting across the battlefield.
Level 1 : Silences every enemy hero on the map for 3 seconds
Level 2 : Silences every enemy hero on the map for 4 seconds
Level 3 : Silences every enemy hero on the map for 5 seconds
Mana Cost 250/350/450/
Cooldown 160 seconds
ITEMS
2x Fortified Bracelets or 3x Null Talisman
Enhanced Marchers (or steamboots if you are really in need of HP)
Totem of Kuldra
Alternate Choices:
Alchemist’s Bones (only take early on and only if you are near the jungle on your side)
Shrunken Head (if you are taking lots of magic damage)
Behemoth’s Heart
Hellflower
Astrolabe
Demonic Breastplate
Frostfield Plate
SKILLS
Get Incantation first always. Take either Glyph of Silence OR stats next. Take your Ultimate, Final Chapter, right away–it is great to cast it before team battles.
STRATEGY
Supporter Role. Most importantly you’ll need survivability items since you’ll be targetted first. You have a great silencing ability (2 of them in fact!) so the longer you are in team battles the better .You’ll also want as much intelligence as possible to give you some great ranged DPS with your true damage / INT skill.
Stats
Attack Type=Ranged
Attack Damage=39-61
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.30
MagicArmor=5.5
Strength=17
Agility=16
Intelligence=21
Strength per level=1.7
Agility per level=2.1
Intelligence per level=2.5
Skills for Vindicator
Continue Reading...
Spells
Sage’s Lore
The Vindicator unleashes forgotten lore from within The Book,
causing any enemy heroes to lose health and mana until they cast a spell.
Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds
Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds
Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds
Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds
Mana cost 75/95/115/135
Cooldown 14 seconds
Master’s Incantation
Using the Master’s Incantation inscribed within The Book,
Vindicator enhances his attacks.
Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking
Mana cost 15
Cooldown 3/2/1/0
Glyph of Silence
Inscribed into the binding of The Book, the Glyph
of Silence quiets the minds of those around it who
cast a spell while stealing their power if they fall in battle.
Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Mana cost n/a
Cooldown n/a
Ultimate
Final Chapter
Releasing the power held within the final chapter of The Book,
Vindicator prevents any spellcasting across the battlefield.
Level 1 : Silences every enemy hero on the map for 3 seconds
Level 2 : Silences every enemy hero on the map for 4 seconds
Level 3 : Silences every enemy hero on the map for 5 seconds
Mana Cost 250/350/450/
Cooldown 160 seconds
ITEMS
2x Fortified Bracelets or 3x Null Talisman
Enhanced Marchers (or steamboots if you are really in need of HP)
Totem of Kuldra
Alternate Choices:
Alchemist’s Bones (only take early on and only if you are near the jungle on your side)
Shrunken Head (if you are taking lots of magic damage)
Behemoth’s Heart
Hellflower
Astrolabe
Demonic Breastplate
Frostfield Plate
SKILLS
Get Incantation first always. Take either Glyph of Silence OR stats next. Take your Ultimate, Final Chapter, right away–it is great to cast it before team battles.
STRATEGY
Supporter Role. Most importantly you’ll need survivability items since you’ll be targetted first. You have a great silencing ability (2 of them in fact!) so the longer you are in team battles the better .You’ll also want as much intelligence as possible to give you some great ranged DPS with your true damage / INT skill.
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